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- #PRINCE OF PERSIA 3D ARABIAN NIGHTS DOWNLOAD MANUAL#
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If the Prince runs out of health, the game ends and must be restarted either from a save point or the beginning of a level. Some scenarios in levels allow the Prince to either sneak past enemies or use environmental elements to kill them. If a character's blow is blocked, then the attacker is stunned for a short time and the opponent can launch a faster counterattack. During battle, the player can strike from both sides and above, block attacks, and feint a move to create an opening for an attack. While always facing the enemy, the Prince can move in any direction.
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Combat is initiated when drawing a weapon with an enemy nearby, with the camera switching to a side perspective which adjusts with the Prince's movements. The health of the Prince and their current opponent is shown along the bottom of the screen. The bow can only be used outside normal combat to shoot enemies from a distance, and can also be used in some puzzle types. While exploring, the Prince can engage individual enemies in close-range combat with three weapon types the sword, the spear or staff, a bow and twin blades. Potions can be found through the environments, with effects ranging from replenishing and increasing health to turning invisible or curing poison. Many puzzles found during levels, which must be solved to progress, involve activating levels and triggering pressure plates and switches. While exploring levels, he can jump across gaps and up onto platforms, climb up and explore along ledges, deal with traps, and swim through bodies of water. The Prince is guided using tank controls.
#PRINCE OF PERSIA 3D ARABIAN NIGHTS DOWNLOAD MANUAL#
When the Prince is standing still, the player can take manual control of the camera to examine the environment. Environments are seen through a fixed third-person view which tracks with the Prince's movements. The player controls the main protagonist, an unnamed Prince from a kingdom in Persia the Prince is navigated through fifteen levels. Prince of Persia 3D is an action-adventure video game.
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Following its sale to Ubisoft, the series was rebooted under Mechner's guidance in 2003's Prince of Persia: The Sands of Time. Reception of the title was mixed, with most of the criticism focusing on its gameplay and several bugs. A planned PlayStation port was cancelled in favour of the Dreamcast version. The visual design drew from Medieval Persia with added fantastical elements. While series creator Jordan Mechner acted as a creative consultant and contributed to the narrative, he was mostly uninvolved. Production began in 1997 and lasted over two years. Taking the role of the titular unnamed character rescuing his bride from a monstrous suitor's schemes, gameplay follows the Prince as he explores environments, platforming and solving puzzles while engaging in combat scenarios.
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A port for the Dreamcast was developed by Avalanche Software and published by Mattel Interactive in North America the following year under the title Prince of Persia: Arabian Nights. Speaking on the original Prince of Persia game due this fall, creative director Jean-Christophe Guyo explained that while the Sands of Time trilogy "mixed the Arabian Nights in with historical Persia," the stuido opted "to return to the tales of the Thousand and One Nights for something more colourful.Prince of Persia 3D is a 1999 action-adventure video game developed by Mindscape, and published by Red Orb Entertainment for Microsoft Windows. The film, which was written by series creator Jordan Mechner and stars Jake Gyllenhaal, is said to be loosely based on the time-traveling adventures found in Ubisoft Montreal's 2003 release of Prince of Persia: Sands of Time. The other Prince of Persia title Ubisoft has in the works, which is entirely unrelated to the movie, is slated to hit this fall. Going by Guillemot's comments, the film and its accompanying game should arrive side-by-side in summer 2009. Ubisoft CEO Yves Guillemot made reference to a movie-centric entry in the franchise during the company's recent Ubidays event, according to GameDaily. In addition to the cel-shaded retooling of the classic Prince of Persia platforming series, developer Ubisoft is apparently planning a separate Prince of Persia title based off the upcoming game-inspired film.